ar-chery


03/2025

Logo, in-game assets, and branding for an AR game I designed for a human-computer interaction course. Targets spawn around your room. You gotta keep up a combo multiplier and keep track of your limited arrows to make it to the top of the leaderboard. Using the two controllers that come with the Meta Quest to angle your shot allows for more precision, making it easier to hit those distant targets worth more points. It's a game of risk vs. reward and clever resource management, and quite an addicting one at that!